The sound team has had some great weapon effects recorded for the sequel, and each of the weapons sounds unique. The voice acting, although somehow inconsistent in its quality, is still much better than in the first game. Yet on some occasions, the outcome is awkward a body’s hand will be left hanging in the air, or an ankle twists in a weird angle. If you shoot him from the side, he will fall of the chair. In most of the instances, the effect is great you shoot at a guy that sits in a chair, and he will continue sitting on it, his body twisted backwards. The game also incorporates the now famous "rag doll physics", which make dead bodies look realistic when they are dragged. They are pretty well textured, and have a nice variety of facial expressions and idle animations. The models have been bumped up quite a bit in the sequel as well. Weather effects, like rain and snow, surely don’t harm the experience. Although some outdoor textures may get repetitive, the overall effect is stunning. The game draws some wonderful architecture, starting with the beautiful monastery in which 47 lives, and continuing with locales like Moscow’s metro system, a mansion in Italy, and a big Japanese castle. The first thing that you would notice when you would start the game are its incredible visuals.
And that’s where 47’s quest for bringing good ol’ padre back begins. But just as 47 thought that his life has turned for the better, the monastery’s priest, 47’s friend, is kidnapped by mob gangsters, that want 47 as a henchman. The game starts with 47 retiring from his gritty work, and trying to live a peaceful life in a small monastery in Italy. The follow up fixes all of those issues, and the outcome is a highly enjoyable action game, in which every mission has multiple paths to solution. Hitman 2: Silent assassin is the sequel to 2000’s Hitman: Codename47, an action game that had some great ideas incorporated in it, but was heavily harmed by its awkward camera system, and sluggish controls.